unity震屏通过改变Camer.rect效果比较好。
using UnityEngine;
using System.Collections;
public class ShakeCamera : MonoBehaviour
{
//是否开始抖动
public bool isShake = false;
//抖动幅度
public float shakeLv = 3;
//设置抖屏的时长
public float setShakeTime = 0.2f;
public float shakeFps = 45;
float fps;
float shakeTime = 0;
float frameTime = 0f;
float shakeDelta = 0.005f;
//相机
Camera selfCamers;
//抖屏幅度
Rect changeRect;
void Start()
{
selfCamers = GetComponent
changeRect = new Rect(0, 0, 1, 1);
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
void Update()
{
if (isShake)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
changeRect.xMin = 0;
changeRect.yMin = 0;
selfCamers.rect = changeRect;
isShake = false;
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / shakeFps)
{
frameTime = 0;
changeRect.xMin = shakeDelta * (-1 + shakeLv * Random.value);
changeRect.yMin = shakeDelta * (-1 + shakeLv * Random.value);
selfCamers.rect = changeRect;
}
}
}
}
}
}
本人qq:344810449,欢迎探讨研究。
作者:unity游侠
链接:https://blog.csdn.net/y90o08u28/article/details/87383497
来源:CSDN
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