//测试代码:
using UnityEngine;
using System.Collections;
[AddComponentMenu("GameName/UseHUDExample")]
public class UseHUD : MonoBehaviour
{
public Transform m_target;//HUD字体出现的位置
public GameObject m_hudTextPrefab;//HUD字体 prefab,不可为空
HUDText m_hudText = null;//HUD字体
// 初始化时调用
void Start ()
{
if (HUDRoot.go == null) {
GameObject.Destroy (this);
return;
}
if (m_target == null) {
m_target=this.transform;
Vector3 mpos = this.transform.position;
mpos.y += 2;
m_target.position = mpos;
}
//添加hud text到HUDRoot结点下
GameObject child = NGUITools.AddChild (HUDRoot.go, m_hudTextPrefab);
//获取HUDText
m_hudText = child.GetComponent<HUDText> ();
//添加UIFollow脚本
child.AddComponent<UIFollowTarget> ().target = m_target;
}
// 每帧调用此函数一次
void Update ()
{
if (Input.GetMouseButton (0)) {
m_hudText.Add ("+100", Color.red, 0);
}
if (Input.GetMouseButton (1)) {
m_hudText.Add ("-30", Color.green, 0);
}
if (Input.GetMouseButton (2)) {
m_hudText.Add ("漂亮!", Color.cyan, 0);
}
}
void OnClick ()
{
if (m_hudText != null) {
m_hudText.Add ("HUD TEXT", Color.red, 1.0f);
}
}
}
作者:Czhenya
链接:https://czhenya.blog.csdn.net/article/details/77751888
来源:CSDN
著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。