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Unity shader 抖音效果(屏幕特效)

Shader "Douyin/gt"{Properties{_MainTex ("Texture", 2D) = "white" {}scale ("scale", float) = 1}SubShader{// No culling or depthCull Off ZWrite Off ZTest AlwaysPa...

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Unity shader 无锯齿 画圆环

Shader "Unlit/DrawCircle"{Properties{_MainTex ("Texture", 2D) = "white" {}_Radius("Radius", Range(0, 1)) = 0.15_Thickness("Thickness", Range(0, 1)) = ...

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unity-shader面片上画圆

Shader "Unlit/CircleAdd"{Properties{_MainTex("Texture", Color) = (1,1,1,1)_MainTex2("Texture2", Color) = (1,0,0,1)_Radius1("_Radius1",Range(0, 1)) = 0.01_Radius...

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Unity shader-溶解

Shader "PengLu/DissolveVF" {Properties{_MainTex("Base (RGB)", 2D) = "white" {}_DissolveTex("DissolveTex (RGB)", 2D) = "white" {}_LightTex("Dissol...

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C# new 关键字的三种用法

C# new 关键字的三种用法:1:运算符,用于创建对象和掉用构造函数。如:var c1 = new Test();2:修饰符,new关键字可以显示隐藏从基类员继承的成 new public class Test { public int x = 2; public int y = 20; public int z = 40; }3:约束,用于在泛型申明中约束可能用作参数类型的参数的类型 clas...

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