1、组件
2、碰撞器 刚体 运动
3、Awake OnEnable Start
4、RotateAround Rotate
5、Directional Point Spot Area
6、List 对象 空间换时间 子弹 敌人 特效
7、public protected private internal
10、
static long array(int n)
{
if (n.Equals(0))
{
return 1;
}
if (n.Equals(1))
{
return 1;
}
return (array(n - 1) + array(n - 2));
}
static void Main(string[] args)
{
Console.WriteLine(array(6)) ;
Console.ReadLine();
}
static long array(int n)
{
if (n.Equals(0))
{
return 1;
}
if (n.Equals(1))
{
return 1;
}
return (array(n - 1) + array(n - 2));
}
static void Main(string[] args)
{
Console.WriteLine(array(6)) ;
Console.ReadLine();
}
11、
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour {
public Vector3 p0;
public Vector3 p1;
public Vector3 p2;
float time = 0;
// Use this for initialization
void Start () {
p0 = new Vector3(0, 0, 0);
p1 = new Vector3(2, 4, 0);
p2 = new Vector3(5, 0, 0);
}
// Update is called once per frame
void Update () {
time += Time.deltaTime;
time = Mathf.Clamp(time,0, 1);
transform.position = (1 - time) * (1 - time) * p0 + 2 * time * p1 * (1 - time) + time * time * p2;
}
}